Tired of using the same old neutral colors on an ultra-modern style, big-ass luxury house in all your designs and concepts? Or are you in need of some artistic inspiration? Well, this might just be the challenge for you.
This is the 100 Architectural Interiors Challenge, which is inspired by, and uses the 100 Palettes Challenge. This challenge aims to help you expand your horizons and improve your skills. It encompasses various palettes, spaces, house types, and architectural styles, which are rolled randomly in order to generate a design prompt. [As of now, this challenge is limited to residential spaces. I'm still refining the rules for a separate challenge for commercial and institutional spaces.]
1. It goes without saying that the palette colors must be used. Neutral colors and other colors may be used to balance the space and add realism, but the palette colors must be apparent within the design.
2. Wood, glass, and metal may be used for realism, but the palette colors must be the predominant elements of the space through paint colors, materials, objects, and patterns.
3. The palette set must be done in reverse order, from palette 100 to palette 1. Any set of 100 palettes can do, but stick to that one set for the entire duration of the challenge. The palettes also have to be different from each other. [I'm using the FallenZephyr set.]
4. A random three-digit number, from 000 to 999, must be randomly-generated [by random.org
, min 0 max 999] for each rendering to diversify the rooms depicted in each palette, which will determine the room and the mood/style. If a multi-use space is drawn for the second digit such as a flat, the space drawn in the first digit must be the most obvious/prominent space. Similar rooms, such as powder rooms and bathrooms, may be considered the same room where applicable, such as shacks and flats. [more details on this in the following section]
5. Subsequent rolls before the current 3D model/illustration is done are not allowed in order to keep the element of surprise.
6. No rerolls.
7. Do your research. For instance, rolling the oriental [Chinese/Japanese/Korean] styles will require some knowledge of feng shui or the rules in arranging tatami mats auspiciously.
Hundreds - Space Type
0 - living room/foyer/hallway
1 - dining room
2 - kitchen
3 - powder room [full bathroom for house types 0-5]
4 - full bathroom [may or may not have a tub; must have area for toilet, sink, and shower]
5 - master's bedroom/main bedroom/main sleeping area
6 - bedroom [guest or kids'; main bedroom for house types 0, 1, 2, 5]
7 - closet/storage area/tool shed/pantry/wine cellar [any kind of storage area; may include collection display rooms.]
8 - laundry area/utility/garage [is usually also the kitchen in house types 0, 1, 2, 5. May also be a utility room not normally found in a house, such as a hangar or laser weapons armory, in large alien spaceships/motherships if 9 is rolled for the tens digit.]
9 - Wild Card [home theater, man cave, sun room, home laboratory, game room, art studio, pet playroom, etc. Also includes fictional/fantasy rooms such as time machine control rooms, interdimensional portals, and potion breweries.]
Tens - House Type/Context
[So, no large spaces and high ceilings if a flat-type space is rolled. No expensive-looking furniture in ghettos. Conversely, no cheap-looking items such as prison-styled beds and tacky clutter in mansions, unless the wild card is rolled for the ones digit and a suitable style is chosen.]
0 - slum/ghetto/shack [a mansion/apartment with a view of a ghetto or the big-ass house of the slum/gang lord does NOT count. An abandoned structure reused as a slum does count, though.]
1 - socialized housing project/tenement [also includes disaster relief housing]
2 - microhouse/trailer [may also include disaster relief housing]
3 - small bungalow/cottage/lodge
4 - middle-class suburban home [the typical two-story house found in suburban America]
5 - studio flat [middle to upper middle class residents]
6 - small loft-type apartment [middle to upper middle class residents]
7 - luxury apartment
8 - mansion/villa/palatial home
9 - Wild Card [hobbit house, alien spaceship, fallout shelter/vault, cave, private cruise ship, etc.]
Ones - Architectural Style/Mood
[Fusions/adaptive reuse allowed, but the character of the style rolled must be the most apparent]
0 - Rustic
1 - Middle Eastern/Arabesque/Moorish [something like the Taj Mahal or the buildings in Aladdin]
2 - Neoclassical/Mediterranean [Greek/Roman/Egyptian]
3 - Oriental [Chinese/Japanese/Korean]
4 - Southeast Asian Tropical [Filipino/Malay]
5 - Early Modern/Retro/Midcentury [Art Nouveau, Art Deco, Streamline Moderne, Retrofuturist, International Style, Raygun Gothic, Googie]
6 - Minimalist/'iPunk'/Deconstruction/'Solar Punk' [basically the 2010s trends in architecture and interior design]
7 - Industrial Chic/Brutalist/Steampunk
8 - Medieval Gothic/Victorian
9 - Wild Card [Hot Topic, Guadosalam Style, Frilly Princess Style, Japanese Love Hotel, Gingerbread House, etc.]
For example, if 682 was generated, you will design a guest bedroom or a kids' room that is in a mansion or similarly luxurious home, in either the Neoclassical Greek/Roman, Egyptian, or Mediterranean Nautical styles with the palette you're now working on. So, yeah. It'd be pretty interesting to design something like 908, a wildcard room [such as a mancave] in a slum in the Gothic style with a palette that consists of 'girly' pastel colors [such as palette 6 of the FallenZephyr set, which consists of light pinks and yellows]. Well that's the point of the challenge, to make design prompts as mundane as a bedroom in a modern-style suburban home all the way to a game room in a rustic-style spaceship using a palette of color combinations you'd probably have never considered before, such as maybe magenta and forest green.